

Once installed, `cd` to `Terri-Fried/switch` and run `make`. `switch-pkg-config`, `switch-SDL2`, `switch-SDL2_mixer`, `switch-SDL2_image` `switch-SDL2_ttf` Requires devkitpro, devkitARM, libNX and the following packages to be installed via dkp-pacman: Copy the contents of the `bin` folder to your Xbox and run `default.xbe`. An XBE file should be built in the `bin` folder.

Now `cd` to the `Terri-fried/xbox` folder and run `make`. This is a temporary fix for some duplicate symbol linker errors. Follow the instructions () to fix the XGU headers in nxdk. Then, execute ``make`` in the ``/gamecube`` directory.Ĭlone () directly next to the Terri-Fried folder, then (). Then, execute ``make`` in the ``/wii`` directory.Ĭompiling for GameCube requires the same libogc libraries from () but a different fork of GRRLIB that can be found (). Then, run the ``compile.bat`` script in ``/nds``.Ĭompiling for Wii requires the libogc libraries that can be installed with (). NightFox's Lib does not need to be downloaded as it is already integrated into this repository, but you'll need to install the libnds libraries with (). Finally, copy the resources folder to the output executable location.Ĭompiling for PS Vita requires vitasdk.

Install the `SDL2`, `SDL2_image`, `SDL2_mixer` and `SDL2_ttf` packages with `pacman`, then execute `make` in the windows/sdl2 folder. Feel free to ask any questions if you need anything to be clarified!Īfter installing (), execute ``make`` in the ``/raylib`` directory. The code was written in 72 hours so it isn't perfect, but I decided to provide the source regardless to hopefully help anyone interested in making games for these platforms. The game is a simple platformer where you launch an egg between platforms to avoid falling in lava. Builds for each platform can be downloaded ().Īfter participating in Ludum Dare 46, I challenged myself to port my entry to as many consoles as I could using various homebrew libraries. It is currently available on PC, Web, PS Vita, PSP, Wii, GameCube, and Nintendo DS. Terri-Fried is a multi-platform C++ game made in 72 hours for Ludum Dare 46.
